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- #When you damage or destroy any enemy, it must make some explosions
- #For this event we have function called loadExplosion(). This function only loads explosion,
- #to assign it to a part of enemy you have to use function assignExplosion (used below)
- #USING: loadExplosion(id, explosionAnim, explosionAnimOpacity, numOfFrames, picWidth, picHeight, delay, zoomX, zoomY)
- loadExplosion(0, sprite\exp.jpg, sprite\expo.jpg, 26, 140, 100, 20, 0.6, 0.6)
- loadExplosion(1, sprite\exp4.jpg, sprite\exp2o.jpg, 34, 136, 100, 20, 0.7, 0.7)
- loadExplosion(2, sprite\exp2.jpg, sprite\exp2o.jpg, 34, 136, 100, 20, 0.4, 0.4)
- loadExplosion(3, sprite\exp2.jpg, sprite\exp2o.jpg, 34, 136, 100, 20, 0.3, 0.3)
- loadExplosion(4, sprite\exp3b.jpg, sprite\exp3o.jpg, 42, 143, 105, 20, 0.4, 0.4)
- loadExplosion(5, sprite\exp3l.jpg, sprite\exp3o.jpg, 42, 143, 105, 20, 1, 1)
- loadExplosion(6, sprite\exp2.jpg, sprite\exp2o.jpg, 34, 136, 100, 20, 1, 1)
- loadExplosion(7, sprite\exp.jpg, sprite\expo.jpg, 26, 140, 100, 20, 1.2, 1.2)
- loadExplosion(8, sprite\exp3y.jpg, sprite\exp3o.jpg, 42, 143, 105, 20, 0.8, 0.8)
- loadExplosion(9, sprite\exp2.jpg, sprite\exp2o.jpg, 34, 136, 100, 20, 0.7, 0.7)